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Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
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Players will no longer lose munitions income from creating an Axis Sniper. Allied and Axis HQs can no longer be deleted by the player. All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. The vehicle repair icon now shows up offscreen. Veterancy speech samples are now triggered correctly. Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. Improved load times by fixing pathfinding regens. M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The ''Select HQ'' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. M02: Game no longer incorrectly instructs the player to reinforce the squad. M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
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Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. The playback controls for viewing a recorded game have their graphics fixed. Removal of ghost bug that could leave duplicates upon reload of a saved game. 30260 is now listed as the correct port to leave unblocked. Far East characters will not clip when listed in a multi-line text box. General Fixes - BugReport has more space on the success dialog to show Cyrillic text.
#COMPANY OF HEROES 2 PATCH WINDOWS#
IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
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To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay.
#COMPANY OF HEROES 2 PATCH PATCH#
Patch details: Company of Heroes English retail patches v1.3 v1.3 : NEW FEATURES - New multiplayer map: 6P_Seine River Docks - New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. I'll have a look tho.This incremental patch for Company of Heroes patches the game to v1.3 from v1.2 includes a new mulitplayer map and other new features, and tons of bug fixes and game improvements. Haven't figured out why though.Ībout the Ostheer t2: the build speed has not been changed since 2.400. the camouflage abilities seem to interact with retreat speed in general, same counts for spotter camouflage. I will try to find more bugs in hopes of helping the dev team. The buildings for the Ostheer seem to take forever to build now, the Support building takes at least a minute to complete, even with multiple Sturmpioneers (I didn't time it, but it does feel a LOT longer than before), and there is a bug where if you activate pincer movement and enemy territory is left disconnected, the AI will crash instead of activating the artillery, regardless of the opponent (human or machine), though I haven't tested it yet on the new patch. The Ostheer sniper retreats at it's camouflage moving speed, which means that one you try to retreat the sniper it will die. The mortar issue with supercharge rounds has been fixed however. The british Recon Section keeps moving slow, and if the HQ is destroyed it can't be called back. Originally posted by tomasangelo8:A brief experience with the patch allowed me to se some bugs and glitches.